Setting Up an Android Development & Testing Environment
Setting Up an Android Development & Testing Environment
This guide provides some core practices to follow in setting up a stable, reliable environment for running automated UI tests using Android emulators (using Detox, in particular) -- be it on a personal, local computer, or a powerful CI machine.
Note that running automated UI tests is not the same as developing Android apps. Hence, you may find yourself not 100% aligned with the recommendations here, and should consider being so.
Java Setup
This is the most basic step in the process, as without a proper Java SDK installed, nothing Android-ish works -- at least not from command-line, which is mandatory for executing Detox
.
The bottom line is that Android needs Java installed. If you want to run with React Native 66 and Android 12 then it needs to be at least Java 11, otherwise you should have Java 8.
To check for your real java-executable’s version, in a command-line console, run:
java -version
What needs to be verified is that java
is in-path and that the output contains something like this:
java version "11.x.x"
...
or, if you have openjdk installed:
openjdk version "11.0.2" 2019-01-1
...
Namely, that the version is 11.x.x
.
Note: Do not be confused by the Java version potentially used by your browsers, etc. For
Detox
, what the command-line sees is what matters.
If java -version
yields an error, it is likely that java
is either not in your path or not even installed at all. To try to understand which of the two is true, use this guide.
If otherwise the version is simply wrong, try these course of actions:
- On MacOS, in particular, Java comes from both the OS and possibly other installers such as
homebrew
. That can really get things tangled up. To mitigate:- Use one of the options suggested in this Stack Overflow post.
- Install OpenJDK 11 on top of the existing versions (how to check?): https://techoral.com/blog/java/install-openjdk-11-on-mac.html. Consider employing the
JAVA_HOME
variable to get things to work right. Note: This is more suitable if your environment is fairly clean, and does not contain versions from 3rd-party installers (e.g.homebrew
).
- Use these refs, which might be useful:
Android SDK
If you have Android Studio installed - as most of us do, then the SDK should be available for you somewhere on your machine*. However, for CI agents -- possibly running with no GUI, or if you simply don’t want the somewhat bloated piece of software on your computer, it is possible to simply download the SDK and tool-set, purely. Both cases are covered in Google’s Android guide about Android Studio. For the pure-tools option, refer to the Command line tools only
section at the bottom.
For more help on setting the SDK up, this guide might be helpful.
Whatever option you choose, and whichever platform you’re running on (Mac, Linux, Windows), we strongly recommend that eventually you would have 2 additional things set up:
- The path to the SDK’s root directory is set into the
ANDROID_SDK_ROOT
environment variable. - The path to the SDK’s root directory is bundled into the global
PATH
on your computer.
* Inspect the content of your ANDROID_SDK_ROOT
and ANDROID_HOME
environment variables.
Android (AOSP) Emulators
Mobile-apps' automation needs an Android device to run on. If you haven’t already done so, you should set up an Emulator. But, wait - don’t go and install the default one: read through, first.
We’ve long proven that for automation - which requires a stable and deterministic environment, Google’s emulators running with Google APIs simply don’t deliver what’s needed. Be it the preinstalled Google play-services - which tend to take up a lot of CPU, or even Google’s gboard
Keyboard - which is full-featured but overly bloated: These encourage flakiness in tests, which we are desperate to avoid in automation.
Fortunately, the Android team at Google offers a pretty decent alternative: AOSP emulators (Android Open-Source Project). While possibly lacking some of the extended Google services, and a bit less fancy overall, we strongly recommend to strictly use this flavor of emulators for running automation/Detox tests. They can be installed alongside regular emulators.
Here’s a visual comparison between the two - an SDK 28 (Android 9) AOSP emulator (left) vs. an emulator with Google APIs installed (right):
Here’s how to install them using the command line
While it’s possible to do this using Android Studio, we’ll focus on the command line, as it is also good for headless CI machines.
Locate your 'Android home' folder - typically set in the
ANDROID_HOME
environment variable, or in its successor -ANDROID_SDK_ROOT
. IfANDROID_HOME
isn’t set, either set it yourself or run the following commands aftercd
-ing into the home folder.Preliminary: Upgrade your
emulator
executable to the latest version. Note: It is OK if the emulator’s version is not aligned with the SDK or platform-tools' version you currently have installed (e.g. 30.x.x vs. SDK 29)$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --install emulator
In previous Android Studio versions, the SDK-Manager path was located at $ANDROID_HOME/tools/bin/sdkmanager
. We highly recommend working with the latest version, however, in case you are working with an old version, and this command fails, try this path instead.
Install an emulator image without Google APIs:
$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager "system-images;android-28;default;x86_64"
$ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --licenses- With
;android-28;
, we assumed SDK 28 here, but other APIs are supported just the same. - The
;default;
part replaces;google_apis;
, which is the default, and is what matters here. - If you are running on a M1 you must install an arm64 architecture i.e.
system-images;android-28;default;arm64-v8a
- With
Create an emulator (i.e. AVD - Android Virtual Device):
$ANDROID_HOME/cmdline-tools/latest/bin/avdmanager create avd -n Pixel_API_28_AOSP -d pixel --package "system-images;android-28;default;x86_64"
Pixel_API_28_AOSP
is just a suggestion for a name. Any name can work here, evenPixel_API_28
- but you might have to delete an existing non-AOSP emulator, first. In any case, the name used in Detox configuration (typically inpackage.json
) should be identical to this one.-d pixel
will install an emulator with the specs of a Pixel-1 device. Other specs can be used.--package
is the most important argument: be sure to use the same value as you did in part 2, above, with;default;
.
Run
avdmanager create --help
for the full list of options.Launch the emulator:
This isn’t mandatory, of course, but it’s always good to launch the emulator at least once before running automated tests. The section below will discuss optimizing emulators bootstrapping.
At this point, you should be able to launch the emulator from Android Studio, but that can also be done from a command line console, as explained in the cheatsheet below.
See this guide for full details on the
emulator
executable.
Installing from Android Studio
We won’t go into all the details but once the proper image is installed using the sdkmanager
, the option becomes available in the AVD creation dialog (see Target
column of the Virtual Device Configuration screen below):
Also, be sure to upgrade your emulator executable to the latest version: If it isn’t up-to-date, you will get an "Update Available" message under the status column, instead of "Installed":
Note: It is OK if the emulator’s version is not aligned with the SDK or platform-tools' version you currently have installed (e.g. 30.x.x vs. SDK 29)
Emulator Quick-Boot
If the system allows saving a state (for example, in personal computers or a CI system that can start from prebaked images you can configure), we highly and strongly recommend setting up quick-boot snapshots for any emulator that is used for testing automation.
Quick-boot saves significant time otherwise wasted when emulators cold-boot from scratch. The concept becomes more prominent in environments capable of parallel-executing tests in multiple, concurrently running emulators (as when Detox is run with multiple Jest workers).
This is something that we actually recommend applying in the emulator itself rather than using command-line, but we’ll include both options.
In any case, the general principle we’re going to instruct is as follows:
- Enable auto-save for an installed / running emulator.
- Launch it, and, when stable, terminate -- a snapshot is saved as a result.
- Disable auto-save, so that future, test-tainted snapshots won’t be saved.
Setting up a quick-boot snapshot from the Emulator
Start by launching a freshly baked emulator. Wait for it to go stable.
When running, go to settings (3 dots in the sidebar) > Snapshots
> Settings
tab. If not already set, select Yes
in the auto-save
option. This should prompt for a restart -- choose Yes
. The emulator should restart and save a snapshot.
Do this again after the emulator is back up, but set No
in the auto-save
option. Allow it to restart yet again: it will immediately boot into the state saved as a snapshot earlier.
You can also try these as alternative sources for this:
- Snapshots in Google Developers page for full details on snapshots.
- Highly detailed blog post
Setting up a quick-boot snapshot from command-line
This is a bit more difficult, but is also applicable even for UI-less machines.
Using your favorite text editor, either change or add these key-value sets:
fastboot.chosenSnapshotFile=
fastboot.forceChosenSnapshotBoot=no
fastboot.forceColdBoot=no
fastboot.forceFastBoot=yes
Empirically,
forceFastBoot=yes
andforceColdBoot=no
should be enough.
Under the AVD’s home directory, either create or edit yet another
ini
file calledquickbootChoice.ini
with the following content:saveOnExit = true
Now that everything is in place, launch your emulator once (in verbose mode) and wait for it to fully load. Then, shut it down, and make sure the state has been saved.
Last but not least, go back to
quickbootChoice.ini
and now switch to:saveOnExit = false
Disclaimer
After upgrading the emulator’s binary to a newer version, it usually considers all existing snapshots invalid.
This can be addressed by deleting and recreating the snapshots as explained, or by recreating the AVD’s altogether.
Cheatsheet
Locating the AVD’s home directory
Each AVD generated by the Android tools gets its own directory where associated content is stored:
- Configuration file (i.e.
config.ini
) - Snapshot images
- SD-card content
to name a few.
On Mac machines, the AVD directory typically maps to:
$HOME/.android/avd/<AVD Name>.avd/
(for example: /Users/root/.android/avd/Pixel_API_28_AOSP.avd/
)
The path should be similar on Linux machines, even though $HOME
isn’t /Users/root
but typically /home/root
(for example: /home/root/.android/avd/Pixel_API_28_AOSP.avd/
).
Booting an emulator via command-line
- The following examples apply for both Mac and Linux, and should be similar on Windows.
- They assume the emulator’s name is
Pixel_API_28_AOSP
. If it isn’t, adjust the names accordingly:
Shortcut for booting a verbose, visible emulator in a GUI supporting system
$ANDROID_HOME/emulator/emulator -verbose @Pixel_API_28_AOSP &
Shortcut for booting a verbose, headless emulator in a UI-less Linux system
$ANDROID_HOME/emulator/emulator -verbose -no-window -no-audio -gpu swiftshader_indirect @Pixel_API_28_AOSP &
Verifying the emulator’s quick-boot snapshot has been saved
If you’ve run your emulator in verbose mode from a shell, it’s easy to verify the state has been saved by following the logs. In particular, when shutting the emulator down, this log asserts the state has been saved:
emulator: Saving state on exit with session uptime 9423 ms
as a reference, when the state is not saved, the typical output is:
emulator: WARNING: Not saving state: RAM not mapped as shared
It can be a result of an improper configuration, or an emulator launch where the
-read-only
argument was provided.